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- # Programmierung 2 - Ping Pong Spiel
- # Willi Schlegel, Francine Theil, Kristin Weber
- # letzte Aenderung: 19.07.2017
- #-----------------------------------------------------------------
- # Import der einzelnen Module
- import random as r
- import time
- from Tkinter import *
- # ----------------------------------------------------------------
- # Spieloberflaeche
- tk = Tk()
- tk.title("Superfantastisches Ping-Pong-Spiel")
- canvas = Canvas(tk, width=500, height=400, bd=3, bg='pink')
- canvas.pack()
- label = canvas.create_text(10, 10, anchor=NW, text="Punktestand: 0")
- tk.update()
- paddle = Paddle(canvas, 'black')
- ball = Ball(canvas, 'white', 25, paddle)
- #----------------------------------------------------------------
- # Eigenschaften des Paddles definieren
- class Ball():
- def __init__(self, canvas, color, size, paddle):
- self.canvas = canvas
- self.paddle = paddle
- self.id = canvas.create_oval(15, 15, size, size, fill=color)
- self.canvas.move(self.id, 245, 100)
- self.xspeed = random.randrange(-3,3)
- self.yspeed = -1
- self.hit_bottom = False
- self.score = 0
- def draw(self):
- self.canvas.move(self.id, self.xspeed, self.yspeed)
- pos = self.canvas.coords(self.id)
- if pos[0] <= 0:
- self.xspeed = 3
- if pos[1] <= 0:
- self.yspeed = 3
- if pos[2] >= 500:
- self.xspeed = -3
- if pos[3] >= 400:
- self.hit_bottom = True
- if self.hit_paddle(pos) == True:
- self.yspeed = -3
- self.xspeed = random.randrange(-3,3)
- self.score += 1
- def hit_paddle(self, pos):
- paddle_pos = self.canvas.coords(self.padle.id)
- if pos[2] >= padle_pos[0] and pos[0] <= paddle_pos[2]:
- if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
- return True
- return False
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