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@@ -0,0 +1,66 @@
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+import sys
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+import random
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+
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+# Groesse des Labyrinths
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+width = 39
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+height = 23
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+
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+# Labyrinth
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+maze = dict()
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+
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+# Display the maze
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+def display_maze():
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+ for y in range(0, height):
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+ for x in range(0, width):
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+ if maze[x][y] == 0:
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+ sys.stdout.write(" ")
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+ else:
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+ sys.stdout.write("[]")
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+ sys.stdout.write("\n")
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+
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+# Initialisiere das Labyrinth
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+def init_maze():
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+ for x in range(0, width):
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+ maze[x] = dict()
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+ for y in range(0, height):
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+ maze[x][y] = 1
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+
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+# eigentliche Generierung / Labyrinth wird geformt
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+def carve_maze(x, y):
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+ dir = random.randint(0, 3)
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+ count = 0
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+ while count < 4:
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+ dx = 0
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+ dy = 0
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+ if dir == 0:
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+ dx = 1
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+ elif dir == 1:
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+ dy = 1
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+ elif dir == 2:
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+ dx = -1
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+ else:
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+ dy = -1
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+ x1 = x + dx
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+ y1 = y + dy
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+ x2 = x1 + dx
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+ y2 = y1 + dy
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+ if x2 > 0 and x2 < width and y2 > 0 and y2 < height:
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+ if maze[x1][y1] == 1 and maze[x2][y2] == 1:
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+ maze[x1][y1] = 0
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+ maze[x2][y2] = 0
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+ carve_maze(x2, y2)
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+ count = count + 1
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+ dir = (dir + 1) % 4
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+
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+# Labyrinth wird generiert
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+def generate_maze():
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+ random.seed()
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+ maze[1][1] = 0
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+ carve_maze(1, 1)
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+ maze[1][0] = 0
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+ maze[width - 2][height - 1] = 0
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+
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+# generieren und ausgeben eines random Labyrinth
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+init_maze()
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+generate_maze()
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+display_maze()
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